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[Script]Ultimate Lee Sin


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#1 HeX

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Posted 11 January 2013 - 01:35 AM

Ultimate Lee Sin by HeX

 1.5.2 -> http://pastebin.com/5Ymuxa80

 2.0 -> http://pastebin.com/wZ6uW2Ca


 Hotkeys

  • Basic Combo: Spacebar
  • Jump Shield Combo: T
  • Ward Jump: G
  • Auto Ultimate when killable(Toggle): C
  • Ultimate closest enemy: X

 Features

  • Basic Combo: Items-> Q-> Q-> AA-> E-> AA-> E
  • Full Combo(With Use Ulti in combo activated): Items-> Q-> R-> Q-> AA-> E-> AA-> E
  • Jump Shield Combo: Q-> Q-> W(To nearby minion or champion, It will prioritize champions and furthest target).
  • Ultimate Closest Enemy.
  • Ward Jump Supports all ward items (Priority: Ruby Sight Stone, Sight Stone, Green Wards, Pink Wards, Wriggles).
  • Q based on movement prediction.
  • Use ulti in combo ON/OFF option in ingame menu.
  • Can now toggle Minion Collision(Collision shouldnt lag anymore, left it in for preference)
  • Mark killable target with a combo.
  • Target configuration, Press shift to configure.
  • Auto ignite and/or Ulti killable enemy ON/OFF option in ingame menu.
  • Item Support: Blade of the Ruined King, Bligewater Cutlass, Tiamat, Ravenous Hydra, Randuin's Omen.

 Explanation of the marks

  • Green circle: Your current target.
  • Blue circle: Killed with a combo, if all the skills were available.
  • Red circle: Killed using Items + 2 Hits + Q + E + R + Ignite(if available).
  • 2 Red circles: Killed using Items + 1 Hits + Q + Ignite(if available).
  • 3 Red circles: Killed using R.

 Known Issues

Spoiler

Being Implemented

Spoiler

Thanks to

Spoiler

Please post all issues, errors and feedback here.



#2 thezone

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Posted 11 January 2013 - 01:53 AM

Hex you should add auto atks between those skills, or do a check to see if they're in AA range, an example would be:

Q > Check AA range (if in AA range, AAx2, else Q then repeat AA check after each skill is used). Without this check you're not utilizing his passive at all.

#3 HeX

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Posted 11 January 2013 - 02:02 AM

Well it will AA if you are in range, i personally find you want to burst a target get out, rinse and repeat. Atleast this is my play style with lee sin. So long as you are in range and holding Combo key it will AA.

#4 Not2Legit

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Posted 11 January 2013 - 02:13 AM

Not to rain on anyone's parade...but this is just about like Unlimited's version: http://botoflegends....nlimitedleesin/ without Auto Farm. =/

Not that I don't appreciate the work you've put in, but why release something that's already been done? =X
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#5 HeX

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Posted 11 January 2013 - 02:15 AM

Except mine uses Q prediction, has auto ult and/or when killable, can use items.
EDIT: Also main reason i made this is because i didnt like Unlimited version(It was out dated).

#6 thezone

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Posted 11 January 2013 - 02:26 AM

Yea this one's a bit smoother than Unlimited's version, but i still use manual Q for the first hit unless its one of those easy skillshots. I always run into the problem with champs such as hecarim/irelia Q that the prediction is off.

#7 jbman

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Posted 11 January 2013 - 03:52 AM

You should at least include AA's between Q-E-E. You'll want to take advantage of his passive.

Dont just think you'll AA when in range, because your abilities will interrupt them. You talk about burst, but you are foregoing a fair bit of damage by clipping AA's.

Q-Q-E-E-W-W will cost you 240 energy. From a 200 energy pool it just won't happen. You might get 1 AA in during the skill spam, but that still won't give you enough to complete the combo.

It should operate like this:

Q1.
Attack command.
Q2.
Wait for AA, E1 is only 175, so you really should never cast it without an AA 1st, it's just a waste of damage and passive.
E1.
Wait for AA.
E2.
Wait for AA (Optional). Even with 2 AA's you'll get 30energy back. This plus innate regen should afford you the final 40 energy required.
W1.
W2.
PLEASE DO NOT PM ME QUESTIONS ABOUT SCRIPTS THAT I DID NOT RELEASE.

Thanks :)

#8 HeX

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Posted 11 January 2013 - 03:57 AM

People obviously want it so ill add auto attacks in between Qs and Es. =P
Ill probably make it a toggle feature.

#9 Tivia

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Posted 12 January 2013 - 11:30 PM

I look forward to using this later ^_^

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#10 chavone123

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Posted 13 January 2013 - 02:52 AM

People obviously want it so ill add auto attacks in between Qs and Es. =P
Ill probably make it a toggle feature.

yeah toggle for this would be awesome :D

#11 HeX

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Posted 13 January 2013 - 04:00 PM

Until i have time for a real update i have uploaded a temp fix version. Which has a toggled minion collision option now(use shift menu ingame.)

#12 Hestia

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Posted 14 January 2013 - 10:54 AM

I noticed a problem when casting full combo, it sometimes casts 2 Qs and then R the target, instead of Q->R->Q it. It's not always happening but when it does is kinda annoying :)

392c767e5f.gif


#13 HeX

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Posted 15 January 2013 - 07:02 PM

I noticed a problem when casting full combo, it sometimes casts 2 Qs and then R the target, instead of Q->R->Q it. It's not always happening but when it does is kinda annoying :)

Looked into it, should be more reliable now.

Update 1.1 should be ready in a few hours.

In next update expect:
  • Jump Shield Combo: Q-> Q-> W(To nearby minion or champion, It will prioritize champions and furthest target). -Complete
  • Fixed not using second activation of E sometimes. -Complete
  • Added Auto Attacks between 2nd Q and E.
  • Fixed using R after Q in combo. -Complete


#14 Tivia

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Posted 15 January 2013 - 07:03 PM

Im so trying this out when i get home lol

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#15 HeX

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Posted 16 January 2013 - 02:02 AM

Updated to 1.1.

Whats new?
  • Jump Shield Combo: Q-> Q-> W(To nearby minion or champion, It will prioritize champions and furthest target).
  • Fixed not using second activation of E sometimes.
  • Using R after Q in combo should be fixed now.
Whats being implemented?
  • Added Auto Attacks between 2nd Q and E.


#16 shanye

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Posted 16 January 2013 - 02:26 AM

Nice update i will try it thanks for this lee script , i was looking for a good lee script :P

#17 HeX

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Posted 16 January 2013 - 01:21 PM

Fixed Collision Detection, lag should be fixed now. Thanks to ikita and Sida for this.

#18 Noi

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Posted 16 January 2013 - 06:46 PM

This works great.

I personally lower the R ratio to *190 per level [ instead of *200 ] to make sure that Lee will not just kick the near death enemy with high regen away.


would be nice to not auto ult an enemy with GA up.

cd1db1ee8a.gif


#19 HeX

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Posted 16 January 2013 - 06:54 PM

This works great.

I personally lower the R ratio to *190 per level [ instead of *200 ] to make sure that Lee will not just kick the near death enemy with high regen away.


would be nice to not auto ult an enemy with GA up.


I should definitely add that.
Will add so it doesnt auto ult champs with: GA, Zilean ult, Tryndamere ult, Kayle Ult. Any i missed?

#20 shanye

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Posted 16 January 2013 - 07:21 PM

bug splat a lot when i use the combo 3 bugsplats in 10 min
and sometime after q it cast nothing but try to cast R when the ennemy are trying to escape




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